Monday, February 4, 2013

The Difficulty in Scheduling

I have to say, finding time to work on this project is difficult. People who know me well know that my schedule is pretty ridiculous. Between my full-time job and all of the extra activities that I have committed to, I've left myself very little extra time that I can work on Lozz. Right now, I'm working on animating the main character. I've been at this state for at least 2 weeks now, mostly because I have had 0 time to work on it in the past week. It's a pain. I really want to make this game, but it is becoming extremely obvious that I will have difficulty getting very far in development with my current schedule. Most weeks, Saturday morning is the only time I have free... And that is often taken up by other things... Like paying bills and running errands. Ugh. I hope to get some work done this week. But it's not looking good.